

To put it simply, Might and Magic VI is a classic RPG in the original sense of that term, an accolade to which not even a handful of games are entitled. Thankfully, it doesn't have the kind of bugs that The Elder Scrolls: Arena had, a problem which rendered that game unplayable. This is a huge game, with hundreds upon hundreds of hours of gameplay for the player interested in fulfilling every task that is assigned. However, there is so much substance to MM6 that it is easy to get sidetracked by minor quests.

The player's task is to restore this bond, the "Mandate of Heaven", for the well-being of the land. MM6 does follow a general plotline: the King is missing, the Queen is away attending the funeral of her father, the Prince is too young to manage the realm, and there's this cult that is trying to destroy the bond between the gods above and the earthly rulers of the land. In this manner, the party members progress in experience which will give them the opportunity to use better spells, different armor and weapons, and better to-hit probabilities on attacks, among other things. As monsters are slain and other activities are accomplished, the party earns experience points that can be converted to Skill Points at a Training Center, which the player can then allocate to the skills of his choosing. Each sector contains a town, castle or village, along with lairs, caves, shrines, temples, and other locations that must be investigated. Gameplay in MM6 occurs in the land of Enroth, on a map divided into 15 sectors. Along the way, the party will speak with NPC's and will be given quests to complete, which will earn them extra gold pieces and experience.

As gameplay begins, the first task of the adventurer is to equip his party with weapons and armor by visiting shops in the town of New Sorpigal, the starting point of the game. Each class has its own special skills with base skill values, and the player is given a number of additional points he can distribute among skills as he chooses.

Character classes including the Knight, Cleric and Sorcerer, along with three hybrid classes of each pair of these classes, must be selected for the party. To begin, the player must generate a party of four characters to take on this adventure. Whether the gamer is interested in building up his party to take advantage of better weaponry or more powerful spells, encountering over 170 different entities in the form of monsters and non-player characters (NPC's), or just romping around the countryside exploring towns, dungeons and caverns, this game has got everything. For those who have experienced the delight of playing TSR's original Dungeons and Dragons fantasy role-playing game, Might and Magic VI comes closest to reproducing that kind of a gaming atmosphere on the PC.
